• Menu
  • Skip to right header navigation
  • Skip to main content
  • Skip to primary sidebar

Before Header

  • Facebook
  • Instagram
  • Twitter
  • YouTube

Battles with Bits of Rubber

The Podcast about making Prosthetics

  • Leave us a message!
  • Home
  • Podcast Episodes
  • About
  • Shop
  • Search
  • Leave us a message!
  • Home
  • Podcast Episodes
  • About
  • Shop
  • Search

#98 – Chris Clarke

October 27, 2025 By //  by Stuart

Crafting Believability: The Art of Animatronics with Chris Clarke

In this episode of ‘Battles with Bits of Rubber,’ Chris discusses his journey and experiences in the world of animatronics. He recounts various projects, including building the horse animatronic for ‘Warhorse’ and the massive head for ‘Wicked.’ 

Chris emphasises the importance of blending practical effects with digital methods, recounting his creative process, challenges, and innovations. He highlights how simple, logical solutions often work best and shares his early passion for special effects, driven by a desire to solve technical problems.ย 

Chris also touches on the broader industry trends, including the ongoing relevance of animatronics despite the rise of CGI. The conversation provides insights into the creative and practical aspects of animatronics, underscoring the necessity of believable results over mere realism.

This was recorded at Chrisโ€™s home on the evening of Tuesday, 19th Nov 2024.

The ‘Joey’ horse puppet video clip which shows how effective the design was.

Listen here or better yet, subscribe to the show on your favourite podcast app. We are on them all – Spotify, Apple Podcasts, Pocket Casts, YouTube etc.

Transcript of this episode here


Making a mechanism is one thing. Bringing it to life and puppeteering is another altogether!
Resident Evil
The giant head from the movie Wicked.
Chris still prefers a hands-on approach – drawing is essential to figuring out what the mechanism will be, how it fits around limitations such as a performer underneath or the size of the limb.
Choosing and combining the right materials to make things in is important. Weight, strength, corrosive qualities and cost are all factors to be considered.

My own humble experience with animatronics is limited, but I have worked on some projects and been around good people on films who do it. I was lucky enough to be around the likes of Jim Sandys, Josh Lee, Tamsin Hanks, Steve Wright, Nik Williams, Chris Clarke, and Gustav Hoegen.

I did some basic mech work on Breeders (aka Deadly Instinctsโ€”a terrible, low-budget horror movie for Neill Gorton in 1996), and Nick Dudman let me do some basic mech work on Harry Potter 1 (2000). I enjoyed getting the right tools togetherโ€”some essentials like a small square, a centre punch, a scribe, a couple of steel rules, rat-tail files, and a deburrer.ย 

Jim Sandys came to my college (Wimbledon, 1994-ish) and did a demo class with us, so he was my first contact with a freelancer from the real world in this field. He would be a great guest on the show. Jimmy…? Up for that?ย 

We had CDT (Craft, Design & Technology) at school, which was my favourite lesson. It was a class that combined woodwork, metalwork, technical drawing, etc., but with a design aspect that focused on problem-solving.

Things like figuring out how a box with a handle at one end would affect another handle at the other end in different ways. For example, if I twist this handle, the other one twists in the opposite direction. Or, if I press this handle down, the other goes down, or rotates, or goes into the box. The point was to figure out the possible mechanism for creating the desired output based on the input.ย Figuring out the linkage and mechanism that would permit these different movements was a great exercise.

These kinds of problem solving exercises we did at school were invaluable for understanding linkages – figuring out a mechanism that would allow the movement of the blue arrowed handle to achieve the movement of the white arrowed handle.

Chris often talked about playing with cardboard cutout versions of a mech to explore the idea and identify potential issues without the expense of a workshop. These resources are helpful for the budding animatronics engineer:

https://www.timberkits.com

Books

If you enjoy this podcast and got something out of it, would you do us a solid and tell people about it? Send them a link and help the show grow!

–Stuart & Todd

Share this post:

Share on X (Twitter) Share on Facebook Share on Pinterest Share on LinkedIn Share on E-mail

Filed Under: Podcast

Previous Post: « #97 – Richard Martin

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Primary Sidebar

Subscribe to the podcast:

LibsynSpotifyApple PodcastsGoogle PodcastsPlayer.fmPocketCastsStitcherPodbeanListen NotesiHeartRadioSoundCloudPodtailThe Podcast AppOwlTailPodbayMyTuner RadioOvercastLuminary

The latest podcasts:

  • #98 – Chris Clarke
  • #97 – Richard Martin
  • #96 – Brian Best
  • #95 – The Prosthetics Event 2024 Debrief
  • #94 – Practical Pixels & Imprudent Imposters

Copyright © 2026 · Powered by Mai Lifestyle Pro On Genesis Framework · Log in